Gradius 2 | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Series | Gradius |
Platform(s) | Virtual Console, MSX |
Release date(s) | MSX JP/EU 1987 Virtual Console JP December 22, 2009 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player |
Input methods | Wii Remote, Classic Controller, GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
In Gradius II return to the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head. Gradius II has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, Salamander (Life Force). This is primarily evident in two of the weapons configurations that are selectable. Another first in the series was the inclusion of the "boss rush" (also known as "boss parade" or "boss alley"), a level designed entirely with only boss confrontations.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Gradius 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
5.0-1043 | Windows 10 | Core i5-3570K @ 3.4 GHz | NVIDIA GeForce GTX 1070 | MSX games have no known issues. | JMC4789 |
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